level-up-design.com

About

Discipline, then

design.

The short version: I spent a career learning how to lead, focus, and finish. Now I point all of it at the work I dreamed about as a kid.

My story

I am 45, and I lived a full life before ever calling myself a designer. My first sense that visual work could be a career came from two places most people would not expect: video games and a Pixar movie. Metroid made me feel what atmosphere and world-building could do. Then Toy Story hit the theater and something clicked — this was the thing I wanted to make.

In 1999 I joined the United States Marine Corps. I deployed to Iraq, served my tour, and was wounded in combat. Coming home changed my priorities. I set the design dream aside and chose stability, building successful careers first in law enforcement with the California Department of Corrections and Rehabilitation, and later as an Environmental Health & Safety manager and trainer.

Those years were a foundation. They taught me self-discipline, time management, an almost stubborn attention to detail, and how to lead a team under pressure. In 2023 I finally went back for the dream — a BA in Digital Media Design — and I have carried a 4.0 GPA the whole way. I graduate this September.

The path so far
01
1999 — Combat Veteran

United States Marine Corps

Deployed to Iraq · Wounded in combat

Where I learned that discipline, teamwork, and finishing what you start are not slogans — they are survival.

02
Post-service — Public safety

Correctional Officer

California Department of Corrections and Rehabilitation

Years of composure, judgment, and accountability in high-stakes environments.

03
Career growth — Leadership

Safety Manager & Trainer

Environmental Health & Safety

Led programs and trained teams — turning complex requirements into clear, memorable material people could actually follow.

04
2023 → 2026 · The return

BA, Digital Media Design

4.0 GPA · Graduating September 2026

Finally doing the work I set aside — logos, video, motion, game levels, and more. Level up complete.

Mission

Why I do this

My mission is simple: help businesses, studios, and creators tell their story so clearly and so well that people stop, feel something, and act. I want the same spark I felt watching Toy Story to live in the work I hand my clients — the sense that someone cared about every frame.

What makes me different

The edge

Like the way I think? Let us make something.

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